Luminous engine12/25/2023 ![]() Such a project could require considerably less work and yield results more in line with what the team wants. This probably shouldn’t come as a huge surprise, since Switch hardware is less powerful than the PlayStation 4 and Xbox One consoles, but it does mean a Switch version would at the very least require a lot of cut corners.ĭualShockers notes that Tabata and the team ran tests with other engines, including Unity and Unreal Engine 4, and “noticed that those ran well on Switch.” It’s possible the team will consider converting the game so it runs on one of those engines, or they may instead look into porting the recently announced Final Fantasy XV Pocket Edition (see the trailer embedded above). He revealed that his team has found it can’t “bring out the most of the engine” on Switch. In an interview at PAX West, Jordan Loeffler of DualShockers asked Tabata to expand on his earlier comments, which led to less cheerful news. Although the Switch was designed to facilitate easy ports from mainstream engines such as Unity and Unreal, the same cannot necessarily be said of in-house engines. The problem is that the Luminous Engine on which Final Fantasy XV is built is proprietary. Some fans interpreted this comment to be a reference to the Nintendo Switch, which Tabata’s team apparently loves. “It sounds a little bit like your name, Twitch.” Some of the environmental factors included lighting, shading and modeling. 3 There were many major factors that the team considered while building the engine, as they wanted to ensure the highest possible quality for high-end games. “There’s another certain console out there that you may be thinking of,” he said at the time. The name 'Luminous' was chosen to reflect the crystal theme of the Final Fantasy series. Hajime Tabata, the game’s developer, first gave fans hope a Switch version might happen when he spoke on Twitch during Gamescom 2017. It would probably be easier to use the tools they have with Unreal or Luminous than to create a modified fork of XIV's engine for an offline action game. ![]() The most impressive form of it was with his more recent form were. At this point, the engine himself was actually really impressive because of the amount of detailed textures, shaders and others rendered in real-time and light effects. XIV uses its own engine, derived from Crystal Tools and Luminous. The first experiment that we saw from the Luminous Engine was with the Agnis Philosophy FF tech demos in 2012. Early comments led some to believe a port of Final Fantasy XV might even come to Nintendo Switch, but it sounds like the hardware’s difficulty running the game’s proprietary engine could prove prohibitive. They used Unreal for Kingdom Hearts 3 and VII Remake (and presumably VII Rebirth), and Luminous for XV and Forespoken. Final Fantasy XV has been a significant success for Square Enix, after spending years in development, and the publisher has recently discussed plans to continue playing within that world.
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